Wednesday, February 24, 2010

Drawing Techniques: Stippling

There are various drawing techniques; Crosshatching, Hatching, Smooth Shading, and Stippling. These techniques are combined to create a different feel that is unique to each piece. These techniques are used with most medias; Graphite pencils, Pen and Ink, Inked brushes, Color pencils, Crayons, Charcoals, Chalk, Pastels, Markers, and Stylus.

Stippling is the process of using uses dots to produce tone, texture or shade. This technique uses dots of different sizes to create different tones, textures or shades. The closer the groups of dots are the darker the tones, textures, and shades. Lighter tones are achieved by smaller the dots and the distance between each dot. Stippling can adjust the depth of tone and the roughness of texture by varying the density and distribution of the dots. Stippling can take on many forms. This technique can be done freehand or mechanically, with carefully or loosely arranged dots of even or uneven densities and distribution. Any small marks, not only dots, are suitable for creating a stippled effect. This technique can be used in painting, engraving, or drawing to develop tones, textures and shades to the piece of art.

In Georges Seurat’s ‘A Sunday Afternoon on the Island of La Grande Jatte’, stippling is used to focus on the landscape of the park and the people. The stippling also focuses on the issues of color, light, and form. It is study for its use of stippling, optical and color theory properties. In the painting, he contrasted miniature dots of colors that, through optical unification, form a single hue in the viewer's eye.

Another famous example of stippling is Vincent van Gogh's 'View of Arles', stippling is used in a more expressive manner to boast the natural texture of the wheat field. The technique of stippling is combined with crosshatching in order to enhance its effect and emphasis on the wheat field. The technique of combining crosshatching and stippling allows van Gogh to achieve a richer depth of color, light and form.

There are countless examples of stippling throughout art history. Just type ‘stippling’ into any of the search engines’ images searches and be amazed by what you find.

Drawing Techniques

Drawing is defined as a graphic representation by lines or stokes of an object or idea. In drawing artist applies various drawing techniques to achieve their desire results; Crosshatching, Hatching, Smooth Shading, Contour Lines, and Stippling. Some common drawing media includes Chalk Pastel, Charcoal, Colored Pencil, Conté crayon, Graphite and Graphite Pencils, Marker, Oil pastel, and Pen and Ink. These media are used alone or in combinations to reach the artist aimed effect.

Crosshatching is a process of using parallel lines and perpendicular lines to create different tones. This technique uses crosshatching in two or more different directions to create darker tones, textures or shades. Broken crosshatching, or lines with intermittent breaks, is used to form lighter tones, and by controlling the density of the breaks a graduation of tone can be achieved.

Hatching is a process of using groups of parallel lines to create different tones. This technique uses hatching in smaller groups closer together to create darker tones, textures or shades. Hatching with periodic breaks, is used to form lighter tones, and by controlling the range of the breaks an array of tones can be achieved.

Smooth Shading is the process of applying continuous tone, different pencil hardness, and varying your pressure gradually to create tones, textures, and shades. This technique uses more pressure and softer pencils to create darker tones, textures or shades. Smooth shading with a harder pencil and less pressure will achieved lighter tones, textures, and shades. This technique allows an artist to accomplish more realistic shades, and allows for an ultimate scope of tonal values with the highest degree of accuracy.

Contour Lines are a process of giving tones, texture and shades by using lines. This technique allows an artist to use contour lines to follow the shape of the subject. It uses more lines closer together to create a dark tone. Contour Lines uses break between the lines to give the tone a lighter texture. Contour lines technique gives the piece of art more texture then the smooth shading, but it is less realistic in the tones and shades.

Stippling is the process of using uses dots to produce tone, texture or shade. This technique uses dots of different sizes to create different tones, textures or shades. The closer the groups of dots are the darker the tone. The smaller and broken apart the groups are the lighter the tone, and by controlling the size and distance between the dots a greater an array of tones can be obtained.

These drawing techniques can be used alone or in combinations to achieve a desire effect. Some piece use a mixture of techniques to give the piece a different texture or focus the viewer to the main subject of the piece of art.

In future articles will be discussed each drawing techniques and how they are applied to their subject to reach the desired result.

Art Media

Art means different things to people, but it’s defined as a process or product of meaningfully arranging elements in a way that evokes emotions or senses. These sensual or emotional reactions can be subconsciously without the viewer knowing why they are reacting to a piece of art. Art encompasses a wide range of activities including drawings, paintings, printmaking, and sculptures. In these activities, they apply different media for their artist representation of the subject.

Drawing is defined as a graphic representation by lines or stokes of an object or idea. Some common drawing media includes Chalk Pastel, Charcoal, Colored Pencil, Conté crayon, Graphite and Graphite Pencils, Marker, Oil pastel, and Pen and Ink.

Painting is defined as a process of coating surfaces with paint for a utilitarian or artistic effect. Some common paint media includes Acrylic Paint, Enamel Paint, Gesso, Glaze, Gouache, Ink, Latex paint, Magna Paint, Oil Paint, Primer, Sumi, Tempera, Vinyl paint, and Watercolor. These media are used by itself or mixed to achieve the artist desire effect.

Printmaking is defined as a process making prints as practiced in engraving, etching, drypoint, woodcut or serigraphy. Some common printmaking media includes Engraving, Etching, Inkjet Printing, Laser Printing, Linocut, Lithography, Moku Hanga, Offset Printing, Plate Printing, Photographic Printing, Screen-printing, and Woodcutting.

Sculpture is defined as a process of carving, modeling, welding, or otherwise producing figurative or abstract works in three dimensions. Some common sculpture media includes Beads, Clay, Edible Material, Found Objects, Glue and Other Adhesives, Ice, Jewels, Marble, Metals, Paperboard, Papier-mâché, Plaster, Plastics, Sand, Stone, Textile, Wax, Wire, and Wood.

These media are used alone or in combinations to achieve the artist desire effect. Some artist will mix graphite pencils and colored pencils to aim the viewer to the focal point of the piece of art.

In future articles will be discussed each activities. Also, how the activities apply each media reach the aimed result.

Saturday, October 31, 2009

Eternal Nite

I. Characters
A. Kei is taller than Gishi by at least a foot. He is twenty-five with blonde hair and sky blue eyes. His skin tone is dark than Gisihi which is light brown. He has tattoo all over his body, many of them on his arms and chest. He has superhuman strength, clearly shown in his fight scenes. His strength is equal to three fully-grown men. He has super human eyesight, and he can see in the dark. He is sarcastic, clearly seen in most of his comments. He is an outcast, clearly seen by his search for belonging. Most of the story will involve him searching for his past.

B. Gishi is shorter then Kei by at least a foot. He is twenty-five with brown hair and bright green eyes. His skin tone is lighter then Kei which is pale white. He wears glasses. The glasses are black in color with small square lens. He is intelligence, clearly seen in his comment to Kei. He speaks with an English accent. He is an engineer, clearly seen building weapons and vehicles for Kei. He controls all of the parts, ammo, weapons, vehicles, equipment and repairs.

C. Dr. Backemono is an older white man with salt and pepper hair and sky blue eyes. He is the leading expert in DNA. He has near blind eyesight, so he invented goggles to help him see. He has the strength of a small child.

II. Location
A. Earth

B. Present time

III. Genres:
A. Comedy-Action Tunnel

IV. Target Audience
A. Adults

B. USA

When Kei Meet Gishi
Flashback episode

The story begins with a group of young children playing in a sandbox in a local park. The children are laughing and carrying on. A tall for his age, skinny child was drag to the park by a woman. This child had blonde hair and blue eyes. The blonde boy did not want to play with the other children, clearly shown by his crying. One of the children came up to the blonde boy and introduced himself. This was a short brown-headed boy. They both smiled to each other. The blonde hair boy is Kei, and the brown hair boy is Gishi. (The children are about seven years old.)

Flash forward a few years
Kei’s mother died from an attack by a werewolf. Kei and Gishi walk in at the end of the attack, and they fought off the werewolf. However, it was too late for Kei’s mother. She died in her son’s arms. (They are fourteen.)

Flash forward a few years
Kei’s father told him they adopted him. He went running off over the hill crying. (They are fifteen.)
Flash forward a few years
They are side by side in a line. All of the people seen are wearing caps and gowns for gradation. (They are eighteen.)

Flash forward a few years
Gishi’s family is attack by bats, and turn into vampires. He was at college. (They are twenty. A split screen: when his family is turning into vampires and he is in a college sweatshirt and gets the call about his family.)

Flash to the present time
Kei and Gishi are sit at a bar having a beer. When a group of zombies walk and started to attack everyone they defeated the zombies and without a scratch. They look at each other. Gishi says, “Where the hell do the things come from.” (Close scene, they are twenty-five.)

The end

Monday, September 28, 2009

Purpose Statement

Hello and welcome to my blog.

My name is Joseph Baird and I am a blogger from central Florida. If you are looking for information about interactive design, web design, and graphic design, you have come to the right place. I have failed and I have been successful. These are my thoughts, ideas, and judgments.

The Design Process - Summary -

When I am creating a design, I should follow a design process to ensure that the final design addresses the needs of the clients or problem. Now, I will tell you mine design process, but all designers do not follow the same process. I have written a brief description of my design process:

1. Discovery: This stage I will be asking questions; what’s the problem is I am trying to fix, or what’s the client’s problem? At the end of this stage, I will write a design brief, so I know what is needed for the design.

2. Research: This stage I will be review all the information, content, and images you have received for the design and start taking notes of everything you might need to complete the design. This set is also where you should write content if need be.

3. Competitive Analysis: This stage I will be doing a search engine search online to see what other people have done and are doing on a similar subject; however, I do not limit myself to just the competition. I add to these to my research notes, but do not take anything remove from my notes.

4. Exploration: This stage I will be reviewing my research notes and adding elements I want and need for my design to my notes. I research how to tackle any element I want to add, but I do not know how to do at this point.

5. Thumbnail Sketching: This stage I will be doing quick three to five minutes sketching. Normally these sketching are done six to ten on same page. These have little to no detail. I am sketching the layout and elements of the design.

6. Detail Sketching: This stage I will be picking a few of the thumbnails to do a longer detailed sketch. These sketching a normally done half to full page. I will be adding more detail to the thumbnails sketches.

7. Typography: This stage I will be researching, printing, and saving different fonts that might work for the style of the design. I will want to save the fonts some where I can easily find them later.

8. Imagery: This stage I will be researching, printing, and saving different images that might work for the style of the design. I will want to save the images some where I can easily find them later.

9. Composition: This stage I will be adding all the detail to the design on this comp; elements, layout, images, and typography. This step is to ensure everything works well together and looks good together.

10. Execution: This stage I will be completing my design. I will be make improvements and adjustment of the composition. Also, I will review the design brief to ensure I have completed all needs of the design.

11. Implementation: This stage I will be presenting my design to companies, uploading it to the internet, or adding it to my portfolio.

Wednesday, May 6, 2009

Alittle About Me

Joseph Baird is Interactive Designer based in Central Florida, specializing in User Interface Design and Development. Joseph Baird builds clean, minimalist, and functional interfaces which comply with the latest web standards. However, that’s just the tip of the iceberg. Design is Joseph’s obsession. From morning to night, it’s the only thing he thinks about. Without interactivity, the world would be bland.

Joseph Baird designs with Photoshop, Illustrator, Flash, Dreamweaver, Fireworks, and After Effects. Joseph Baird codes web sites with Flash and Actionscipt, XHTML and CSS, PHP, User-centered Design, Accessibility, and Web Standards.

Personal Website